![]() ![]() ![]() Sadly, nothing is open-souce yet, but hopefully the console/debug stuff will be soon. There's also an in-game console for debugging/spawning mobs/commands/etc, and a graphical 'command center' version of it. Over time we've made a lot of tools for modding, which are soon to be opensource, like this modeler (except iChun, a fellow modder, made a better ingame modeler a year or so after this one ). It's pretty complex in term of code, and over the years lots of the rendering engine and core-functionality has ended up re-written (here's me messing with shaders/block rendering: ). So basically it's a mod thats been worked on for 4-5 years now, with its own launcher, tools, etc. Note: this isn't really my project anymore, I no longer work on it frequently but am still considered a team member (and I was never 100% in charge, there's generally been 3 of us 'in charge'), although I haven't really been active for almost a year. ![]()
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June 2023
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